Hello all,
Here is 10 good to know things about APA rules and situations. As I get another 10 in the future I will add to this list.
Some common and uncommon rules that I just want to remind everyone new and old.
- League is supposed to be fun. Pool is definitely fun so the only way to have a bad night is due to people. So come with a smile, enjoy the wonderful conversation with your teammates and opponents, and treat others as you want to be treated.
- In the OTM (official team manual page 51), you are allowed to mark the table with chalk as long as it is placed on the hard rail and not the cloth portion of the rail.
- You should be marking your pocket for the 8-ball per the OTM to successfully win a game.
- Lagging is the correct way to determine who wins the first break at the start of each individual match.
- Skill level 3s and below will receive 2 timeouts per game throughout the entirety of GS Atlanta APA. That includes playoffs, tri-annuals, and world qualifier.
- Male skill level 1s and 2s will play at their established rank throughout the entirety of GS Atlanta APA. That includes playoffs, tri-annuals and world qualifier.
- You can wear headphones during regular league play. But it still needs to be done in a way that your opponent can still stop you to ask for a hit call without having to touch you or make extreme motions just to get your attention. If it becomes a problem then the opposing captain can ask that the player continue the game without using headphones and the player’s captain needs to enforce that.
- If the shooting player accidentally moves an object ball but makes a good hit on the cue ball then the opposing player should move the balls back to where they think they were before the balls were moved. The opposing player gets the final say on where they think the balls were and can place them as they believe.
- A ball in hand foul can only be called by the shooting player or the shooting player’s captain. The opposing player can only ask if a shot is a foul and plead their case to the shooting player or the shooting player’s captain. The only recourse the opposing player has is to stop the shooting player before they shoot and ask either the two captains together or a neutral third party to watch the shot for a foul. The third party’s decision is final.
- There’s no limit to the amount of times that an illegal break can happen. The breaking player can keep trying for as long as it takes to achieve a legal break of 4 balls hitting the rail. But at any time the breaking player can choose to give up the break to the other player. It is considered a turn though. The break only changes by default if the breaking player has an illegal break and the cue ball scratches.