FALL SEASON OCT 1, 2025
Regular Play: 10/1/25 - 1/14/26 (no play 12/24)
Playoffs: 1/21/26 - 1/28/26
TABLE ROTATION
(Table 1 Cash Reg. / Table 4 Cue Wall)
DATE. --- Tble 1 - Tble 2 - Tble 3 - Tble 4
1-Oct ---- 6 v 1 - 2 v 5 - 7 v 3 -- 4 v 8
$60/Team + green fees of $15 a team. HOME CAPTAIN PAYS THE BAR SDTAFF and collects from all players.
The following is a brief summary of the APA 9-Ball rules and format.
- HANDICAP SYSTEM - Any Skill Level can compete on an equal playing field with The Equalizer® Handicap System. The 9-Ball handicap system has Skill Levels ranging from 1 thru 9, 1 being the lowest Skill Level, and 9 being the highest. Players earn a point for each ball they sink and 2 points for the 9-Ball. The chart below shows how many points each Skill Level must earn in order to win their match.
- For example, if a person with an average Skill Level of 4 has to play an above average player with a Skill Level of 8, the 4 has to earn 31 points, while the 8 has to earn 65 points to claim victory.
Skill Level - Points Required to Win
1 14
2 19
3 25
4 31
5 38
6 46
7 55
8 65
9 75
- 23-RULE - Ideally, a Team Captain should invite players of all Skill Levels to be on their team. The 23-Rule prevents anyone from stacking their team with all 8's and 9's. A team cannot play five players in one night whose Skill Levels add to a total exceeding 23. Exercise caution when forming your 9-Ball team, only 2 senior Skill Level players may play per night. Senior Skill Level players are considered to be S/L 6, 7, 8, and 9. (Keep in mind that any Skill Level has an equal chance of winning with the handicapped system.)
- NO ROLL OUTS - Typical Pro events allow players the option to "roll-out" (or push) after the break, however the option to "roll-out" can only serve to give higher level players an advantage. Therefore, in the spirit of leveling the playing field for all Skill Levels, "roll-outs" are not allowed during APA 9-Ball League Play. Higher Skill Level players must play their best game to win.
- NO 3-FOULS - Typical Pro events allow players the option to use a "3-Foul" strategy to win a game (when a player hooks their opponent 3 TIMES IN A ROW forcing their opponent to foul each time), however the option to employ a "3-Foul" strategy can only serve to give higher level players an advantage. Therefore, in the spirit of leveling the playing field for all Skill Levels, "3-Fouls" are not allowed during APA 9-Ball League Play. Higher Skill Level players must play their best game to win.
- BALL IN HAND - Any foul results in ball in hand for the opponent EVEN IF A SCRATCH ON THE BREAK OCCURS. When a player scratches on the break, his/her opponent receives ball in hand ANYWHERE ON THE TABLE.
- RAIL AFTER CONTACT - A player must either pocket a ball or hit a rail after contact with the object ball. ANY BALL (including the cue ball, or one of the opponents balls) must hit a rail after legal contact with the object ball is made. If a ball DOES NOT hit a rail AFTER contact with the object ball, it is considered a ball in hand foul for the opponent.
- 9-BALL IS NOT A "CALL POCKET" GAME - The APA 9-Ball format is played just like the pro's play 9-Ball on TV. As long as the player does not foul during their shot, and pockets a ball (even if it does not go in the intended pocket), he/she must continue shooting. IT IS NOT NECESSARY TO MARK YOUR POCKET WHEN SHOOTING THE 9-BALL.

The balls are broken by striking the 1-ball, and attempting to pocket a ball. The lowest numbered ball on the table must be struck first in order for the shot to be legal, and from there a ball must be pocketed or driven to a rail.
The object of the game is simple: Run the balls out and pocket the nine ball, or shoot a combo that legally pockets the nine ball. Do this before your opponent and you win the game.
