LUCKY NINERS - Wednesdays, Torrance, Mr. Luckys

October 2, 2025 12:54 AM

by APA West LA

LUCKY NINERS - Wednesdays, Torrance, Mr. Luckys

October 2, 2025 12:54 AM

by APA West LA


FALL SEASON OCT 1, 2025

Regular Play: 10/1/25 - 1/14/26 (no play 12/24)
Playoffs: 1/21/26 - 1/28/26

TABLE ROTATION
(Table 1 Cash Reg. / Table 4 Cue Wall)

DATE. --- Tble 1 - Tble 2 - Tble 3 - Tble 4

1-Oct ---- 6 v 1 - 2 v 5 - 7 v 3 -- 4 v 8

$60/Team + green fees of $15 a team. HOME CAPTAIN PAYS THE BAR SDTAFF and collects from all players. 

The following is a brief summary of the APA 9-Ball rules and format. 

  • HANDICAP SYSTEM - Any Skill Level can compete on an equal playing field with The Equalizer® Handicap System.  The 9-Ball handicap system has Skill Levels ranging from 1 thru 9, 1 being the lowest Skill Level, and 9 being the highest.  Players earn a point for each ball they sink and 2 points for the 9-Ball.  The chart below shows how many points each Skill Level must earn in order to win their match. 
  • For example, if a person with an average Skill Level of 4 has to play an above average player with a Skill Level of 8, the 4 has to earn 31 points, while the 8 has to earn 65 points to claim victory.  

Skill Level - Points Required to Win

1 14
2 19
3 25
4 31
5 38
6 46
7 55
8 65
9 75

  • 23-RULE -  Ideally, a Team Captain should invite players of all Skill Levels to be on their team.  The 23-Rule prevents anyone from stacking their team with all 8's and 9's. A team cannot play five players in one night whose Skill Levels add to a total exceeding 23.  Exercise caution when forming your 9-Ball team, only 2 senior Skill Level players may play per night. Senior Skill Level players are considered to be S/L 6, 7, 8, and 9. (Keep in mind that any Skill Level has an equal chance of winning with the handicapped system.)
  • NO ROLL OUTS - Typical Pro events allow players the option to "roll-out" (or push) after the break, however the option to "roll-out" can only serve to give higher level players an advantage.  Therefore, in the spirit of leveling the playing field for all Skill Levels, "roll-outs" are  not allowed during APA 9-Ball League Play.  Higher Skill Level players must play their best game to win.
  • NO 3-FOULS - Typical Pro events allow players the option to use a "3-Foul" strategy to win a game (when a player hooks their opponent 3 TIMES IN A ROW forcing their opponent to foul each time), however the option to employ a "3-Foul" strategy can only serve to give higher level players an advantage.  Therefore, in the spirit of leveling the playing field for all Skill Levels, "3-Fouls" are  not allowed during APA 9-Ball League Play.  Higher Skill Level players must play their best game to win.
  • BALL IN HAND - Any foul results in ball in hand for the opponent EVEN IF A SCRATCH ON THE BREAK OCCURS.  When a player scratches on the break, his/her opponent receives ball in hand ANYWHERE ON THE TABLE.
  • RAIL AFTER CONTACT - A player must either pocket a ball or hit a rail after contact with the object ball.  ANY BALL (including the cue ball, or one of the opponents balls) must hit a rail after legal contact with the object ball is made.  If a ball DOES NOT hit a rail AFTER contact with the object ball, it is considered a ball in hand foul for the opponent.
  • 9-BALL IS NOT A "CALL POCKET" GAME - The APA 9-Ball format is played just like the pro's play 9-Ball on TV.  As long as the player does not foul during their shot, and pockets a ball (even if it does not go in the intended pocket), he/she must continue shooting.  IT IS NOT NECESSARY TO MARK YOUR POCKET WHEN SHOOTING THE 9-BALL.
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The balls are broken by striking the 1-ball, and attempting to pocket a ball.  The lowest numbered ball on the table must be struck first in order for the shot to be legal, and from there a ball must be pocketed or driven to a rail.

The object of the game is simple: Run the balls out and pocket the nine ball, or shoot a combo that legally pockets the nine ball.  Do this before your opponent and you win the game.
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